Q1
Please tell us about any scenes or moments that are particularly memorable to you, or that you're particularly fond of.
A1
When I was drawing Ichi moving in a lively and energetic way in the 4th Hunt (4th chapter), I remember that it changed how I saw him—he started to feel softer and more multifaceted to me, so that scene ended up leaving an impression on me.
Q2
Who is your favorite character, and why do you like them?
A2
I like Desscaras! She brightens up any scene she's in, and I enjoy drawing her as well. She's also the first character whose design was finalized. In terms of character design, I'm particularly fond of Shirabedonna.
Q3
Is there anything you try to keep in mind when writing/drawing the manga?
A3
I always try to make sure that the final draft retains all the information from Nishi-sensei's storyboard and remains easy to read, while adding elements that make it more appealing.
Q4
The story and artwork are worked on separately for "Ichi the Witch". What is the usual process when working on each chapter? Please tell us about your side of the work in particular.
A4
After I get the storyboards from Nishi-sensei, I consult with our editor, Ogawa-san, to make sure I've got all the details right before starting work on the first rough draft. Once the rough draft is complete, I put all the reference materials together, and my assistants work on the backgrounds; when those are done, I draw the characters, and the final pages are completed by combining the two. I also create character and other designs after getting the storyboards and reference materials from Nishi-sensei. I receive the storyboards several weeks in advance, so I have a lot of leeway with my time when working, which I really appreciate.
Q5
The designs for the Magiks that have appeared so far have all been stunning. Is there anything you're particularly conscious of when designing them?
A5
I try to keep the core motif for each Magik in mind and draw them in such a way that immediately conveys the necessary information to the reader. In particular, when they're based on a specific animal, such as a fox or a shark, I try to keep the overall design as simple as possible so that the reader can tell at a glance what it's supposed to be. There generally aren't any huge changes made from the ideas and silhouettes in Nishi-sensei's storyboards. The Magiks are living, speaking creatures, so I also try to make sure their designs won't inhibit how alive they feel when they're moving. Since King Uroro has more of a conceptual motif, I intentionally took a more roundabout approach to his design, so while it may not be obvious at a glance what sort of creature he is, you can get an idea of the concept behind him by looking at each individual element of his design.